bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- OpenPBR / StandardMaterial V2
- segmentation fault on latest nightly
- (Various) GLES Linux: regression in 0.12 due to DownlevelFlags(VERTEX_STORAGE) requirement
- Panic in bevy_render::renderer::render_system
- "cargo test" hangs when running Bevy asset tests
- Allow registering multiple types at once using tuple types
- Very high CPU usage on MacOS
- Add a system ordering example
- Use bitbybit to encode the MeshPipelineKey
- Z-fighting is not stable and causes flickering
- Docs
- Rust not yet supported