bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Need to manually set thickness property when importing gltf scene
- Bug in multihead X11/Xorg viewport and camera positioning. Unable to display viewport in top left corner of window. Camera translation requires unnatural offsets to take effect. Also, spurious scale factor.
- Add basic documentation on how to integrate Bevy into mobile applications
- Images can't be showed
- 2D shapes demo flickers
- Audio effects
- Add a `query_read_only` that can be accessed through &World
- Investigate replacing Input internals with bitsets
- Loading custom materials in a resource sometimes fails
- Shader pipeline log for automatic compilation in loading screens
- Docs
- Rust not yet supported