bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Take Winit's `WindowEvent::Occluded` into account
- Pointer offset issue when device pixel ratio is something besides "2"
- Better change detection benchmarking
- Bevy Asset Saving and Improvements
- Panic on Binding Issue: Occlusion Map in Greyscale 16-bit
- Shader bugs out and becomes black
- Configure image attributes using ImageLoaderSettings
- Move iteration to generic part in drop impls (Adopted)
- Upstreaming of `bevy_kira_audio`.
- Make SystemMeta::new public
- Docs
- Rust not yet supported