bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add a Bevy-native tool to generate (and bake) global illumination for light maps
- Running nightly cargo in CI can lead to local panics
- Add shader color conversion methods
- Multi-pass materials / multiple materials per mesh
- Allow missing assets
- Refactor access patterns of `UnsafeWorldCell`
- Feathering for Gizmo lines
- Add `Events::retain`
- Extended Material breaks when using asset preprocessing
- Support for WOFF2 compressed font files
- Docs
- Rust not yet supported