bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported27 Subscribers
Add a CodeTriage badge to bevy
Help out
- Issues
- Implement a SystemBuilder for building SystemParams
- 3D causes wgpu error spam in console when using GLES
- Bevy chooses CPU render device instead of integrated GPU
- Provide a MapEntities implementation that doesn't require mutable access to the EntityMapper
- Reflect everything by default & make it opt out
- Bloom causes massive performance hit (>50% framerate reduction)
- Asset change detection escape hatch to make `Mut<A>` possible
- Integrate `Curve` with `bevy_animation`
- Point light docs should explain fields
- WIP: Update accesskit requirement from 0.12 to 0.13 and accesskit_winit from 0.17 to 0.19
- Docs
- Rust not yet supported