bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- KHR_lights_punctual spot light range not interpeted correctly
- Add a standardized way to track simulation time for interoperability
- Ci quiet #12318
- There should be some kind of error for spawning a scene handle without a `SceneBundle`.
- Bevy Preferences API
- Not a precise copy of the texture Image
- `init_gizmo_group` silently ignores missing `RenderApp` if in wrong order
- Weird Rendering Order
- OwningPtr should impl From<Box<T>>
- `ci setup` command
- Docs
- Rust not yet supported