bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Audio latency is higher than it needs to be
- Gamepad not giving back correct data when connected while app is running
- Simple gizmo usage might trigger vulkan validation errors
- Doing `#[reflect(ignore)]` on fields in a struct still requires `Default` on that field
- Implement omnidirectional cameras for real-time reflection probes.
- I hope to support iOS and Android input methods.
- AssetServer load docs should state that assets don't get loaded multiple times
- Incorrect normals of ConicalFrustum
- Checking points when creating CubicBezier (#13726)
- Fog toggling shader flag is suboptimal
- Docs
- Rust not yet supported