bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Clarify target platform support
- Occlusion culling is bugged at non-power-of-2 window sizes
- Log DXC/FXC and shader model at startup on the DirectX12 backend
- Setting next state in OnEnter system is inconsistent if it changes states
- Specialized Material Bind Group Layout
- Apple Pencil double tap events support (`winit`)
- Unsupported GL_EXT_texture_shadow_lod causes panic in PBR pipeline
- [bevy_text] Enable shifting text position within a `Text` component
- Support the `<verb>_parent_in_place()` API for operating on parents instead of children
- lldb hangs 1-2s whenever I press Ctrl+key or Cmd+key for the first time on Mac (since winit v0.30)
- Docs
- Rust not yet supported