bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `Deferred` doesn't seem to work with observers
- Add `do_not_recommend` annotation to `all_tuples` to improve error messages
- Proposal: Despawn entities with the `Component` macro.
- Move `run_if` to `IntoSystem`
- Billboard 3d Sphere Gizmo
- Improve ergonomics when using parent/child relationships with component hooks
- 2d rotations are cumbersome
- `SystemChangeTick` does not implement `ExclusiveSystemParam` even though it probably could
- Query-level change detection
- Disjoint QueryData access
- Docs
- Rust not yet supported