bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Identify a subset of texture formats suitable for rendering in preparation for #13146
- Shadows disabled when second camera is activated
- `World::clear_entities` causes observer logic to break safety
- Implement `Resource` for `()`
- Docs for bevy_reflect::impl_reflect imply that they can be used by user code to implement Reflect for foreign types
- Example for saving assets
- Add Stochastic Screen-Space Reflections
- `Query::transmute_filtered` doesn't respect the new filters
- Support reflection-based serialization on bundled hash set implementations
- Metal debugger reports Out of Bounds Buffer Index in "general mesh slab"
- Docs
- Rust not yet supported