bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- 2D Motion Blur
- Overlapping text is broken
- Update a TextureAtlas index based on the row and column of the TextureAtlasLayout::from_grid params
- Add button to enable/disable interpolation for physics_in_fixed_timestep example
- VertexOutput.uv throws [invalid field accessor `uv`] after migration to 0.14.1
- AlphaToCoverage can't be used with base_color_texture
- Allow gizmos to render behind sprites
- UI elements randomly disappear for some frames on specific android devices
- Bevy needs better support for pre-multiplied alpha textures and sprites
- Gizmos circle_2d does not appear for the first few times it is requested after bevy startup
- Docs
- Rust not yet supported