bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Change Detection Logic Bug in Point/Spot Light Frustra Update
- "Editor-Like" AssetSaver example
- System ambiguity CI is too verbose
- Linker error 1189 when building a clean project with dynamic linking enabled.
- Incorrectly rendered border radius
- Remove sparse set in Table storage
- ID3D12CommandQueue errors cause blank screen and error spam
- UI ninepatch border geometry should match the borders in the layout (maybe)
- `IntoObserverSystem` is implemented for any `IntoSystem`, but observers actually only work with non-exclusive systems
- Add automatic depth/shadow shaders for arbitrary materials
- Docs
- Rust not yet supported