bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add example demonstrating how to achieve cross-platform deterministic math
- GLTF error message could be more informative
- Extrudable not implemented for Polygons
- Register asset saver?
- StateScoped entity could cause "Could not despawn entity" warning
- On Steam Deck in gaming mode the screen does not update
- overflow evaluating the requirement &_: IntoIterator
- ImageAddressMode::Repeat "twitchy" texture rendering
- Instance example magically inherits transform information of a random entity if any number of new pbr bundles is spawned
- bevy_reflect: Deserialize dynamics
- Docs
- Rust not yet supported