bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Remove `bevy_ui::Interaction` in favor of a `bevy_picking` based solution
- Reduce number of copies in the Mesh API
- Borders example is broken on some machines
- Add trait ComponentConstructor
- bevy_reflect: Add casting traits to support `Box` and other wrapper types
- Bevy 3D graphics show blank
- `QueryBuilder` is largely unusable due to keeping a reference to the `World`
- Multiples camera with RenderLayers doesn't work with Msaa::Off (solved ?)
- Allow use of systems for custom time handling
- The underlying API or device in use does not support enough features to be a fully compliant implementation of WebGPU.
- Docs
- Rust not yet supported