bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `examples/ui/relative_cursor_position.rs` crashes if window is shrunk
- Improve access to animation curves and clips
- More directly recommend `Commands`/`Query` `reborrow`ing when needing to pass to other functions.
- Provide easy access to components of targeted entity in observers
- Consolidate view binding imports and positions
- Bevy-native World Inspector
- Reduce Bevy's compiled binary size
- Rename `AnimationGraph` to something like `BlendGraph` or `BlendTree`
- Add more tools to conveniently work with hierarchies, especially in the presence of ghost nodes
- Animation Retargeting Woes
- Docs
- Rust not yet supported