bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Expanded examples in relation to texture atlases and sprite sheets to show how to use it in other systems
- Are the `random_sampling` and `sampling_primitives` examples redundant?
- UI Layout Or Size Can Seem To Shift Unnecessarily Post-Creation
- macos: `anti_aliasing` example crashes when MSAA is set to 8 samples
- Ignore a type when registered
- Arc-d assets
- Change detection for text is more painful after text rework
- Meaning of the `EnvironmentMapLight` component is unclear
- Support for low-level virtual input
- Support FBX file loading
- Docs
- Rust not yet supported