bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `Val` variants based on the size of the root UI node
- Const all the floating point arithmetic
- Improve Picking Query Expressiveness
- Provides a slot in bevy_render to grabing screen texture for achieve blend mode or glass effect in bevy_sprite.
- Panic with DirectionalLight+Shadows+Camera
- `FileDragAndDrop` events on wayland are WEIRD
- Experiment with smaller depth buffer formats
- IO Panic related to Unknown vertex attribute TEXCOORD_2
- Automatic shadow biasing
- Maximize useful directional light cascade shadow map texels
- Docs
- Rust not yet supported