bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add regression test for spawning entities during remove hooks
- Improve `Camera` naming and make `bevy_ui` respect cameras
- Setting CursorGrabMode to Locked or Confined doesn't work during the first few frames (Ubuntu X11)
- Error setting CursorGrabMode after unfocusing the window and switching from Locked/Confined to None, then switching back
- Create `ReactiveSystemParam` trait
- Assets<T> should have `get_many` / `get_many_mut` or equivalent functions
- Disable ansi colors for `tracing_tracy`
- Add `scale_factor` fields to `RenderTarget` variants
- Allow for instantiation of SystemParam from immutable World
- bevy_image: PCX image support (off by default)
- Docs
- Rust not yet supported