bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Support loading assets from arbitrary filesystem paths by specifying an absolute path as the asset path
- Shadows from sunlight when using environment map lighting (skybox); shadow-only lights
- Pointer<Enter> and Pointer<Leave>
- TAA bug on camera viewport change
- Surface is not taken into account in wgpu adapter selection
- Rename `AnimationGraph`
- Is it possible to draw on Apple Vision Pro through bevy and CompositorLayer?
- Implement `System::system_metas(&self)` and `System::system_metas_mut(&mut self)` for system exploration and configuration
- Add a component to enable/disable interactions on a UI node
- Suggested / related components
- Docs
- Rust not yet supported