bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- cache ArchetypeId in QueryManyIter and QuerySortedIter
- Provide an example of a material shader that uses texture type of uint
- add `.include_entity()` helper on query iterators
- Add an API to clone worlds
- iOS mobile windowing-related performance regression and log spam
- RemovedComponents doesn't work in FixedUpdate
- Elliptical border radius
- Correct usage of `ComputeTaskPool` is unclear
- bugfix: Reflection is not symmetrical
- Misleading docs on duplicate required component constructors
- Docs
- Rust not yet supported