bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `OverflowClipBox::MarginBox`
- Use a read-only depth buffer for transparent/transmissive passes
- Reintroduce 0.14.2 behavior for splines inner elements
- add index_range for TextureAtlas
- Systems as entities
- Unify ExclusiveSystemParams with normal SystemParams
- Bevy UI freezes application after window resize
- Crash on macOS, related to ExtendedMaterial and custom vertex buffer layout
- Add a method to get a component `Ptr` to `ThinColumn`
- `NextState<T>` event gets silently dropped under specific conditions
- Docs
- Rust not yet supported