bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Render Volumetric Fog at Lower Resolution
- Screenshot does not contains the `bevy_egui` GUI in 0.15 anymore
- Accept raw vertex buffer data when creating a Mesh
- Support generating or redirecting rays for picking
- High-degree easing functions shouldn't be jerky
- `SystemRunner` param - run systems inside other systems
- Prefix benchmark names with module path
- Directional lights cascade shadows not working when using multiple render layers
- The safety invariant of `SystemParam::validate_param` is not documented.
- Use Cargo workspace features for internal dependency versions
- Docs
- Rust not yet supported