bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add and use a `naga_oil` macro to abstract over material texture sampling shader code
- Empty game (no logic) has 50% CPU usage and low FPS (40+ instead of 60) on iOS
- Reflect trait should not require Send + Sync bounds
- Combine upscaling, rcas, and tonemapping passes into one "camera resolve" render node
- Making sure each plugin indicates its default group and feature when …
- Parallax correct our cubemap reflections
- RenderPlugin::build is unsound
- Multiple `AnimationTarget` per entity
- Using `TextWriter` with an invalid span index produces an inscrutable panic
- Render Volumetric Fog at Lower Resolution
- Docs
- Rust not yet supported