bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- SSR reflections of SSR materials is black
- Comprehensive Source Tracking
- `ShaderRef::Handle` missing does not generate warning.
- Bevy on iOS is running into thread priority inversion issue
- Crash in bevy_ui with specific node hierarchy
- bevy_reflect: Add `reflect_fn!` macro
- OpenRPC support in Bevy Remote Protocol
- Update clipping rects in `ui_layout_system`
- Add and use a `naga_oil` macro to abstract over material texture sampling shader code
- Empty game (no logic) has 50% CPU usage and low FPS (40+ instead of 60) on iOS
- Docs
- Rust not yet supported