bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Split PointerId into distinct id and PointerKind fields
- Assert a minimum thread count for `TaskPoolOptions`
- Migrate Observers to use Relationships
- Query by Indexed Component Value using Fragmenting Marker Components
- Change `OrthographicProjection::area` creation to use `Rect::from_center_half_size`
- fix: limit the number of concurrent load_internal calls to avoid exce…
- Full world cloning
- Don't use `pub use module::*` re-export style
- CustomCursor::Image could use a custom size option
- .add_systems DONT WORK
- Docs
- Rust not yet supported