bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Ghost-enabled iterator can be optimized by using the design of `TextSpanIter`.
- Fix `scale_factor_override` not used in window creation
- add_observer(s) should accept a tuple of observers akin to add_systems or add_systems should allow for observers
- Updating `Image::data` does not change how the image is displayed in `StandardMaterial`.
- Make EntityMapper fallible
- Window size isn't correct until second frame when scale factor is overridden
- Update propogate_transforms to only visit the transforms of entities that have changed
- Allow users to provide image dimensions type/layers count in `ImageLoaderSettings`
- Add configurable depth / world space coordinates for 2D gizmos
- Confusing trait bounds on `MaterialPlugin`
- Docs
- Rust not yet supported