bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Full world cloning
- Plugin::build should accept self not &self
- Don't use `pub use module::*` re-export style
- Built-in commands should return Results whenever possible
- CustomCursor::Image could use a custom size option
- Tests in bevy_input_focus fail to ru with default feature flags
- Command error handling should work off of non-erased error types
- Disabling logging with `log` crate and it's features doesn't work
- Provide a fallible map_entity api
- Ghost-enabled iterator can be optimized by using the design of `TextSpanIter`.
- Docs
- Rust not yet supported