bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Input Rework
- Regression: rendered texture not updating after change to Image
- The `bevy_ecs::system::system` module is linting `clippy::module_inception`
- Bytes per pixel should be multiplied by width before calling align_copy_bytes_per_row
- Bevy 0.15 no longer respects `Material2d::depth_bias`
- Need to take scale factor into account when transforming Node to world position
- Sprites sometimes not rendering when displayed along Mesh2d/MeshMaterial2d.
- Thin Lines between grids in grid display (bevy UI)
- Full world cloning
- Update `from_reflect` to return a `Result` with `FromReflectError`
- Docs
- Rust not yet supported