bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add a `detect_cyclic_traversal` debug feature to `bevy_ecs`
- Runtime generation of simple environment maps
- Add ComputedNode.logical_size() method
- Emit warning when mixing node types on an entity
- can we require bundle?
- Tracking issue for `Res<_>` deref rust-analyzer autocompletion failure
- Multi-window + camera UI example
- Improve errors for recursive schedule running
- Allow required component initialization function to take in a reference to the source component
- Setting a `TargetCamera` on a non-UI entity, or `RenderLayers` on a UI entity should be an error
- Docs
- Rust not yet supported