bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Inactive Camera with higher priority hides the menu
- `MeshRenderPlugin` should be usable as a standalone plugin.
- Remove `bevy_pbr::generate_view_layouts`
- Split apply_pbr_lighting into many many small functions
- Support KHR_node_visibility glTF extension
- Second camera ToneMapping and/or RenderLayers impacts first camera
- Add an example for stochastic texture sampling
- Eliminate `NonSend` resources by making `World` optionally `!Send` using generics
- Trigger some type of `ButtonEvent` on but input
- wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
- Docs
- Rust not yet supported