bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Many structs/enums derive Default and Reflect, but not reflect(Default).
- Allow `SceneMapSerializer` to accept `Box<dyn Reflect>`s as well
- Public World APIs for System metadata
- Add generic commands for upgrading a standard material into an extension material and downgrading it back
- Migrate Observers to use Relationships
- Query by Indexed Component Value using Fragmenting Marker Components
- Prefer expressions to closures in #[require()] when defining required components
- Native Bézier Curve & Path Rendering Support in Bevy
- Commands doesn't have trigger_ref for events
- Change `OrthographicProjection::area` creation to use `Rect::from_center_half_size`
- Docs
- Rust not yet supported