bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Split PointerId into distinct id and PointerKind fields
- Trait-based sections on docs.rs
- `BevyManifest` incorrectly assumes that all crates starting with `bevy_` are exposed through `::bevy::`
- AnimationEvaluationError::ComponentNotPresent should take a ComponentId
- Inject measure funcs directly into UiSurface
- Entity{Ref,Mut}Except is duplicate functionality to FilteredEntity{Ref,Mut}
- Add support for gyroscope and accelerometer
- Add an example demonstrating how to use default query filtering and entity cloning to create a prefab system
- Assert a minimum thread count for `TaskPoolOptions`
- XKB configuration is ignored
- Docs
- Rust not yet supported