bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- UI Text nodes behave weirdly when they have children
- Default to AssetMetaCheck::Never on wasm targets
- Add gram-schmidt fast approximation tangent generation algorithm
- Fixes missed RequestRedraw events in about_to_wait()
- Implement the Iterator trait for Image
- Implemented `ComputedNode.logical_size()` method, returns node size after accounting for window scale
- Support Volumetric Clouds
- Remove the id from `PointerId::Touch`
- Putting System To Sleep / Suspending app for long periods of time causes UUID panic
- Split PointerId into distinct id and PointerKind fields
- Docs
- Rust not yet supported