bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Implement the Iterator trait for Image
- `ComputedNodeTarget` improvements
- Support asynchronous Picking backends
- Required components cannot be registered just with ComponentIds
- Validation error when trying to run full screen
- Implemented `ComputedNode.logical_size()` method, returns node size after accounting for window scale
- Support Volumetric Clouds
- `GhostNode` trait
- Add `FilteredWorld(Mut)`
- Loading certain GLTF assets causes extreme lag
- Docs
- Rust not yet supported