bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `World::register_required_components` can make bundles outdated
- Re-introduce "Replace Ambient Lights with Environment Map Lights (#17482)"
- Text with an invalid span is silently not rendered
- Add test for mesh transformations
- Tracking: Take advantage of `ComponentId`'s being discoverable before registration
- Warn about uses of `RenderLayers` and `UiTargetCamera`
- Async Plugin Construction
- Add the ability for SubApps to have a custom update function
- Bevy's default App::update() is limiting for subapp workflows.
- Temporary fix to prevent panics on loading Gltf assets in parallel due to stack overlows
- Docs
- Rust not yet supported