bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- world_to_ndc returns inf that triggers panic in bevy_ui layout
- Add additional benchmarks to `picking::ray_mesh_intersection`
- Fix surface validation errors in WSL2 environments during window resizing
- Migrate examples to the improved Spawning API (to `children! from `with_children`)
- Using mimalloc with bevy reveals unsoundness.
- bevy_reflect: Add `ReflectClone` type data
- Add `Assets::map_unchanged` or `get_mut_untracked` or similar
- Can't take transparent screenshots
- Screenshots use previous camera position
- check-examples-on-wasm CI job keeps timing out stochastically
- Docs
- Rust not yet supported