bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Ability to trace bevy systems when running `wasm32-unknown-unknown` builds in the browser
- Use `Name` component in warnings and errors regarding entities
- Gltf assets do not reload correctly
- Add a lax version of `RelationshipTarget` as a super trait.
- Mac M1+WASM: `many_buttons` extreme memory usage
- Add label and CI task to catch and document direct dependency changes
- :test_tube: Bone attachments
- Restore separate methods for `World::get_many_entities`
- `EntityHashSet` can't be used as a relationship target collection because it doesn't implement `VisitEntitiesMut`
- world_to_ndc returns inf that triggers panic in bevy_ui layout
- Docs
- Rust not yet supported