bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Increase structure for schedule executors to reduce boilerplate and ensure consistency
- Weird compute shader behavior on apple silicon.
- Basics for the multi_window_camera_ui example
- Unexpected behavior using `States` and `Event`s
- Restructure rendering crates
- CustomCursor Does Not Work On Linux
- Reduce usage of `PrimaryWindow`
- Add tooltip with required components for trait tags on docs.rs
- `AsBindGroup` error: the trait bound `bool: ShaderSize` is not satisfied
- Redo #17581, removing bevy_pbr dependency in bevy_gizmos
- Docs
- Rust not yet supported