bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- add a CI job to do basic format validation on the files inside of these folders
- create a CI job that checks for new or edited migration guides and automatically labels the PR
- Increase structure for schedule executors to reduce boilerplate and ensure consistency
- Weird compute shader behavior on apple silicon.
- `Scene::write_to_world_with` multiple times with previously existing entities leads to inconsistent relationships.
- Reflection - Add a way to register or modify `RequiredComponents` for a component whose type you don't know
- Basics for the multi_window_camera_ui example
- Document how to access render adapter info
- Unexpected behavior using `States` and `Event`s
- Allow entity wrappers in entity set and map types
- Docs
- Rust not yet supported