bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Event Reflection
- 0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
- Move the construction of `LightingInput` in `apply_pbr_lighting` into its own function.
- Fix lints and re-organize gated imports for `bevy_gizmos`
- Bevy on nintendo 3ds
- add a CI job to do basic format validation on the files inside of these folders
- Increase structure for schedule executors to reduce boilerplate and ensure consistency
- Weird compute shader behavior on apple silicon.
- Basics for the multi_window_camera_ui example
- Unexpected behavior using `States` and `Event`s
- Docs
- Rust not yet supported