bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Bevy on nintendo 3ds
- Restructure morph target pipeline to reduce crate dependencies
- :test_tube: Create `bevy_render_2d` crate
- Tracking issue: supporting work for in-repo release notes / migration guides
- add a job which checks for the labels and blocks the PR if no file in the correct folder is merged
- add a CI job to do basic format validation on the files inside of these folders
- create a CI job that checks for new or edited migration guides and automatically labels the PR
- Weird compute shader behavior on apple silicon.
- `Scene::write_to_world_with` multiple times with previously existing entities leads to inconsistent relationships.
- Reflection - Add a way to register or modify `RequiredComponents` for a component whose type you don't know
- Docs
- Rust not yet supported