bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Send events from the render world to the main world
- 0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
- Move the construction of `LightingInput` in `apply_pbr_lighting` into its own function.
- Fix lints and re-organize gated imports for `bevy_gizmos`
- Bevy on nintendo 3ds
- Tracking issue: supporting work for in-repo release notes / migration guides
- add a job which checks for the labels and blocks the PR if no file in the correct folder is merged
- add a CI job to do basic format validation on the files inside of these folders
- create a CI job that checks for new or edited migration guides and automatically labels the PR
- Increase structure for schedule executors to reduce boilerplate and ensure consistency
- Docs
- Rust not yet supported