bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Split prepare_windows span to communicate when we're waiting for vsync
- `Null` type in `bevy_reflect`
- Better entities tracking issue
- :test_tube: Create `bevy_volumetrics`
- Experiment with optmizing insert_children
- Accelerate wave-style spawning with the use of entity tombstoning
- Field setters for `DynamicTuple` and `DynamicTupleStruct`
- using iter_descendants, query filter should apply to returned values, but not limit the walk
- Events added by add_state_scoped_event are spawned before State is entered
- bevy_tasks: Drop static TaskPools or wait until all tasks are finished
- Docs
- Rust not yet supported