bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Move away from std::Path in bevy_assets
- Queries as entities
- Add reflect conversions
- Refactor shared specialize params into a `SystemParam`
- Add deferred decals
- :test_tube: Reduce dependency of mesh view on the resources that are bound to it
- Touchpad doesn't work on MacOS with CursorGrabMode::Confined
- Add an `iter_empty` for `RelationshipTarget`.
- Re-export uuid crate to use bevy_reflect's uuid version
- Split prepare_windows span to communicate when we're waiting for vsync
- Docs
- Rust not yet supported