bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Run individual `SystemSet`s in `Schedule`s
- Minimal Many-to-Many Relationships
- Make `WorldQuery` use `&World` for initialization
- Introduce WindowIcon component
- Async ECS Access Primitive
- Vendor a fork of async_executor to allow for deeper integration with bevy_tasks
- Add support for world space UI
- BRP improve json schema support
- Move away from std::Path in bevy_assets
- Add reflect conversions
- Docs
- Rust not yet supported