bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Create a generic entity reference counting solution.
- Allow adding and removing asset sources at runtime.
- `EntityRef`/`EntityMut` deduplication
- Focus rings for feathers widgets and core widget examples.
- Combine `Query` and `QueryLens` using a type parameter for state, but don't introduce owned iterators
- Run individual `SystemSet`s in `Schedule`s
- Minimal Many-to-Many Relationships
- Make `WorldQuery` use `&World` for initialization
- Introduce WindowIcon component
- `bevy_text::input` module
- Docs
- Rust not yet supported