bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `prepare_windows` causing frame pacing issues
- `QueryData`/`QueryFilter` refactors and query lookahead
- Add `ZIndex`, `YSort`, and `SortBias` 2d components
- Overlap system set executions
- DepthStencilFormat component: allow depth/stencil TextureFormat to be set on views
- Fragmenting value components
- System param config
- Change defaults for `Tonemapping` based on `tonemapping_luts` feature
- Fix panic when specializing materials for entities spawned in `PostUpdate`
- Componentize system-internal QueryState.
- Docs
- Rust not yet supported