bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Component requirements shall need either Default or to be a unit struct.
- Expose a new function for ViewTarget and MainTargetTextures
- Clean up phantom data for ExtractComponentPlugin
- Image Node Rotation
- 2d Transforms
- Create `OnDeferred` to allow hooking into every `ApplyDeferred` action.
- Add information about hit side to Ray3d::intersect_plane
- Remove `Material` trait from prelude
- Always set PREPASS_FRAGMENT when frag shader being used in prepass.
- FeathersPlugin and FeathersPlugins are easily confused.
- Docs
- Rust not yet supported