bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Inventory screen example
- Allow users to specify bevy components in external tools and make external tools compatable by supporting Bevy gltf custom property
- Inaccurate `Time<Real>`, missed `FixedUpdate`
- Add `try_get_*` component accessors to filtered entity references and mutators
- Optimized `BindGroupLayoutCache` to reduce unnecessary cloning
- Long Lived Messages
- Visibility for retained gizmos
- Unhelpful error for invalid textures
- perf: remove an unnecessary buffer copy from WASM asset loading pipeline
- Component requirements shall need either Default or to be a unit struct.
- Docs
- Rust not yet supported