bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- trigger `Text` & `Text2d` re-render when `Children` is removed
- Upstream bevy_editor_cam
- Handle unallocated GPU memory for mesh extraction
- Inventory screen example
- Allow users to specify bevy components in external tools and make external tools compatable by supporting Bevy gltf custom property
- Inaccurate `Time<Real>`, missed `FixedUpdate`
- Add `try_get_*` component accessors to filtered entity references and mutators
- Optimized `BindGroupLayoutCache` to reduce unnecessary cloning
- Long Lived Messages
- Visibility for retained gizmos
- Docs
- Rust not yet supported