bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Moving frame_count diagnostics to FrameCountDiagnosticsPlugin
- Explain relationship between UiGlobalTransform, entity-local coordinates, and window coordinates
- RenderLayers performance drop
- Plugin infrastructure relies on type_name, despite non-uniqueness guarantees
- Hang when resizing the window on Windows with an integrated graphics card
- breakout example panics due to "No supported formats for surface"
- Implement exclusive app hooks
- Normalize `path` component in `AssetPath` constructors and `From` impls
- Add dragged field to pointer click and release
- Css grid cell spanning (GridPlacement) produces incorrect layout
- Docs
- Rust not yet supported